Grades will be based on written tests and student portfolio. For additional information about the portfolio, refer to the “Portfolio” handout.
ALL work will be graded from a standpoint of neatness, accuracy, thoroughness, proper technique, and timely completion.
Since almost all work is done in class it is essential that you be in class every day. You are responsible for all work missed when you are out.
If you are absent on the day of a test you must make up the test within three days of returning to class. Your goal should be to make an 80 on all interim tests you may retake them if you are not happy with your grade. If you fail to take a test you will receive a zero. If you make less than a 60 on any test you may retake that test within three days.
A = 90 - 100
B = 89 – 80
C = 79 - 70
D = 69 – 60
F = 59 - 0
QUARTER AVERAGES ARE DETERMINED AS FOLLOWS:
Projects - 60%
Tests - 20%
Quizzes - 15%
Classwork - 5%
The following list of classroom policies, procedures and behavior standards will help guarantee your success in my class. These procedures should be exhibited willingly each day.
Upon entering the classroom please go directly to your assigned seat, check the Objective for the day, check for the day’s agenda. Go to the class Canvas site and begin working. Roll will be taken at the beginning of class.
Most assignments will be uploaded to Canvas. Assignments to be handed in should be completed in pencil or black or blue ink. You are welcome to submit your assignments on paper. If you choose this option, you will need a notebook and all your work will be kept in that notebook.
Unless it is an emergency please do not ask to leave the classroom during teacher led instruction. This is a very vital time during our class period when I am giving you new material and explaining it to you.
If you need to leave the room:
Only ONE person is permitted to leave at a time.
Sign out, give me your phone and get the hall pass.
EVERYTHING is to stay in the room, INCLUDING YOUR PHONE
Sign in upon return, give me the hall pass and receive your phone
In the event that a student completes their class assignment before the review period they can begin to work on other assigned projects or other activities.
I may limit students’ access to the Internet if I think it is necessary.
During teacher led instruction questions may be asked (or answered) by raising your hand.
Remain in your seat at all times.
Stay on the assigned task.
NO phones in class - NO Social Media, IM, Chatting or personal E-mail via the internet.
Respect the equipment – DO NOT remove or disconnect parts, cables, or labels; DO NOT rearrange keys. DO NOT personalize the computer settings. (This includes desktop, screen saver, etc.)
Only games I have made for class are allowed.
Refer to the Syllabus for other policies.
All School guidelines will be followed at all times in the classroom.
1.00 Understand Fundamental Concepts and Trends of Drafting
1.01 Understand BIM, and Rapid Prototyping.
1.02 Understand Industrial Design, Sustainable Design, and LEED.
1.03 Identify career goals and opportunities related to engineering and technical graphics.
2.00 Understand the Ideation process
2.01 Identify the concepts related to sketching.
2.02 Explain the concepts related to sketching multiviews and pictorials.
2.03 Construct an isometric sketch.
2.04 Construct an oblique sketch.
2.05 Construct a multiview sketch.
3.00 Apply sketching skills and techniques (Architectural & Engineering)
3.01 Apply Rough sketching (lettering for clarity, uppercase caps).
3.02 3.02 Apply 2D sketching – Single and Multi-view.
3.03 Apply 3D sketching – Pictorials (isometric, oblique).
4.00 Explain geometric terms and apply geometric construction techniques.
4.01 Apply procedures for working with the User interface (navigation tools).
4.02 Apply procedures for creating drawings and review geometric shapes.
4.03 Apply procedures for manipulating objects (grips, object selection, drawing aids).
4.04 Apply procedures for working with the drawing organization and inquiry commands (layers).
4.05 Apply procedures for altering objects (modifying).
4.06 Apply procedures for working with layouts (templates, viewports).
4.07 Apply procedures for annotating the drawing (adding Text).
4.08 Apply procedures for dimensioning.
4.09 Apply procedures for hatching objects (Drawing enhancements).
4.10 Apply procedures for working with reusable content (blocks).
4.11 Apply procedures for creating Additional drawing objects (polylines splines ellipse).
4.12 Apply procedures for plotting the drawing.